
Callable Horses suggested by Libertas Messor general bugfixes and misc undocumented tweaks

disabled explosive enchantment and trait. slightly increased dragons spawn chance enabled Cyclops logs or leaves griefing tweaked and balanced Living Enchantment a bit.

block placer and breaker from Open Blocks was replaced by Cyclic's more stable versions added ores from Embers to LevelUp's ore doubling from Prospecting skill added couple quests for basic power generation options

added questline dedicated to The Erebus mod An increased activity of the Bloodmoon is observed after that. The loot found, blocks which make up the dungeon, and details such as the size and how spread out the dungeon are can all be customized.The forces of good prevailed! Vampires were banished from this world. By default, they spawn only vanilla mobs.ĭungeon generation is highly customizable though the use of config files. The spawners have mobs spawn with random armor, ranging from leather to diamond, enchanted with variable enchantments. Loot chests can also be found embedded in the walls of the halls, so be sure to keep a eye out for them. The halls extend very far, branching out into mazelike corridors, and leading to various rooms with spawners, and loot chests. The stairs that lead up to the room also go winding down into the ground, leading to the dungeons.Įach dungeon consists of 5 floors stacked vertically, each floor with a unique style. By default, there are rooms in the above-ground structure, with a loot chest with leather armor, a info book, and other loot. The only part of the dungeon visible aboveground is the entrance, usually a castle, house, or some other sturcture, heavily dependent on the config used. The Roguelike Dungeons mod adds procedurally generated dungeons to the world.
